![]() First time I heard it, I was incredibly off-put by the voice because it sounds.strangely seductive and unfitting. The music isn’t anything particularly great. It’s a cute, iconic look that works out well for this game and helps make it more appealing to beginners of the series, who, at the time the game was released, would be literally everyone. Karate Man is a game that’s simple by design, and the style of the visuals further emphasizes this. Not one that’s particularly memorable like Built to Scale or Hole in One that you can revisit even after you’ve done all of the other games and still feel just as great as you did before. Its incredible simplicity even by Rhythm Heaven standards makes it a serviceable tutorial, but that’s just it. I mean, it’s nothing particularly terrible. You should check it out yourself if you’ve got 13 dollars to burn.Īnyways, enough about Rhythm Tengoku as a whole, let’s get into its games!Īh, here we are at the game that started it all. It’s also cheaper on Amazon, makes all of the bonus gifts meaningful, and is altogether a really well done translation. It probably doesn’t make much of a difference, since I know the rules to all of the games anyways, but it makes for a better experience when you know all of the words the game is saying. Oh yeah, and I’m playing the fan-translated version. Actually, I’m playing this on a Nintendo DS, so I’m not actually sure if it actually has the backlit screen or if the DS is just magically good at making things brighter. The smaller screen makes the game look better, the headphones make every bit of the music pop out more, and the GBA’s backlit screen makes the games much more brighter and saturated. And I’ve gotta say, playing through them with headphones on has already proven to be a way better experience than watching them on Youtube. My prior experiences with this game include watches of a few Let’s Plays on Youtube as well as playthroughs of the games’ Megamix counterparts, but this is the first time that I’ll be playing the original versions in all of their Gameboy Advanced glory. These include Karate Man, Rhythm Tweezers, Marching Orders, Spaceball, The Clappy Trio, Remix 1, Sneaky Spirits, Samurai Slice, Rat Race, Sick Beats, The Bon Odori, and Remix 2! Hey! I’m SirMadameTheKnight (TheGreatAndMightyWaffleCaptain on the associated Discord server), and I’m continuing my foray into the unknown by ranking every Rhythm Heaven game! I’m currently starting off Rhythm Tengoku, which means that today we’ll be covering its first two sets. It may have been changed to have an increased contrast with the background, or it could have been a placeholder texture and a reference for the final design.Īn unused design for Play-Yan in the Remix 9 Superb epilogue, which is also taken directly from Rhythm Tengoku.Previous- Index- Next The original sprite is taken directly from Rhythm Tengoku. This man is only shown in two poses, on the 'Try Again' rating screen.Īn earlier design for Space Umpire shown on the 'Try Again' rating screen. (The 'Used' sprite shown here has coins in it.)Ī microphone grasped in either a small hand or the Barista's paws. There is an earlier version of the guitar case which has less outlining and is apparently a different color from the final. ![]() The Barista is still present, though only among the audience on the 'Superb' rating screen. He may have been intended to be shown playing with the others on one or more of the rating screens. The original businessman graphic depicted a younger man and lacked shading on his briefcase.Ī cheering child exists among the graphics, though his palette is no longer present/correct.Ī partial sprite of the Barista (the dog) that seems to be playing a guitar. His arms are in a slightly different position and his head is leaned further back compared to the final game's used sprite.Ī girl that goes mostly unseen from the 'Superb' rating screen.Ī few faces were changed on the 'Superb' rating screen. His arms are in a slightly different position and his face looks more dispirited compared to the final game's used sprite.Īn unused pose for the fisherman for the Superb rating screen. Based on the position of his arms, this seems to be for the OK rating screen. The pole is not present in the final design.Īn unused pose for the fisherman. Perhaps it was intended for the fisherman to fish a mermaid instead of the fish seen in the final design.Īn uncoloured boat. A surfboard with a different color pallete also exists.Ī mermaid similar to the one in Rhythm Tengoku's Remix 6 "Superb!" Epilogue screen that goes unused. An unused sprite of Tram from Tram & Poline in Rhythm Tengoku is present in the Superb epilogue of this Remix.
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